![]() Town Centers have a lot of building armor, but it is not impossible to destroy one with a large mass of strong units such as Knights. ![]() Preferable locations would be near gold or stone, because these resources are scarce and Miners are often target of harassment attacks. Town Centers should be built close to freely available resources to allow Villagers to be quickly garrisoned. With the 200 stone from the default starting resources and no expenditure of Stone up to that point, two extra Town Centers can be built before having to mine more. These allow the player to increase Villager production and accelerate their entire economy. Once the Castle Age is reached, building more Town Centers is critical. However, they do not receive extra range from the Blacksmith ranged attack upgrades, so they are unable to retaliate against units with moderate range. Unlike all other buildings that can fire arrows, Town Centers can fire at units right next to them without the need to research Murder Holes. Losing Town Centers hinder the economy of the player, even in the late-game, so they are often the target of attacks. ![]() The Town Center is also a strong defensive building and through garrisoning, it also serves as a way to protect a player from some enemy attacks. The Town Center is the most frequently used building in the game, and it starts as the nucleus of every player's settlement and the only way to produce Villagers that will become the backbone of every player's empire. Town Centers also have a Town Bell function that causes all Villagers within 23 tiles to garrison in the nearest shelter.Īge of Empires III: The Asian Dynasties ReviewĢ3 October 2007 Tactics and placement This is especially useful before the Castle Age when there are no Monasteries and Monks. Any non-mounted unit can heal its HP if garrisoned. Archers can also garrison in Town Centers to give it an attack. This way, players can survive and fend off early attacks. By doing so, they give the Town Center an attack (arrow fire). Up to 15 Villagers can garrison in Town Centers for shelter from attacks. on Nomad), one Town Center can be built (and rebuilt if destroyed) before the Castle Age. If the player has no starting Town Center (e.g. Until the Castle Age is reached, no more Town Centers can be built unless the only Town Center is destroyed, in which case the player may build one new Town Center. In regular random map games, every player starts the game with a Town Center. Each Town Center also provides five population. It trains and improves Villagers, advances through Ages, and serves as a drop off point for all resources. The Town Center is a key economic building in Age of Empires II that becomes freely available for construction once the Castle Age is reached, before which it is limited to one. Units can garrison inside for protection. Used to create villagers, deposit resources (food, wood, stone, gold), advance to next age, and improve buildings, villagers.
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